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DOOM Eternal hit 400 FPS during testing, could run at 1,000 FPS, according to lead engine programmer

DOOM Eternal looks to be another exciting addition to the DOOM line of games. In a recent interview, Billy Khan, the pb engine programmer of id Tech 7, discussed how Doom Eternal tin can striking incredibly high frame rates in a contempo interview with IGN. DOOM Eternal runs on the new id Tech seven engine, which is built to calibration well beyond different types of hardware.

Khan discussed in the interview how the id Tech 6 engine maxed out at 250 FPS, but the id Tech vii engine hit 400 FPS in internal testing on custom hardware. The engine could theoretically take that fifty-fifty further, to rates to a higher place 1,000 FPS, in the right weather. Here's an an excerpt of the interview:

DOOM is all about having lots of effects, explosions, and guns firing, fighting demons, so our particle systems were majorly improved, we accept now more particles running on the GPU, taking advantage of the prowess of all the computing ability we have there, which allows us to have bigger explosions, more vibrant looking particle furnishings and embers and more than atmospheric volumetrics, all running at 60Hz.

Speed is one of the almost important things of playing a DOOM game, and then that takes a lot of effort from all departments. So, on the id Tech half-dozen, we maxed it out to 250 frames per 2d. This game, if you take the hardware right, information technology could hit a thousand frames per second. That'due south the max we've had. In that location's actually no upper limit. I've had some hardware here locally that I've built merely for testing where we had scenes running in the 400 frames per second. People that take 144Hz or above monitors, even the new monitors that you'll meet coming out even above that going forward, this game volition hold up for many years.

Khan also discusses in the interview how id Tech seven scales well across dissimilar types of hardware. For example, it could take advantage of the Xbox One X or run on older hardware.

Of course, at that place are no monitors shut to displaying 1,000FPS correct now, so unless Bethesda invented a time car, you lot won't encounter those frame rates any time soon. But the insight from Khan shows the value of edifice an engine with scaling in listen. As hardware progresses, games similar DOOM Eternal volition be able to take advantage of it amend thank you to forward thinking from its developers and its engine's developers.

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Doom Eternal Xbox One boxart

Doom Eternal

They are rage, yous are worse.

Doom Eternal brings everything players loved virtually the Doom 2022 game with even more executions, more demons, more campaign, and more than vicious combat.

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Source: https://www.windowscentral.com/doom-eternal-hit-400-fps-during-testing-could-run-1000-fps-according-lead-engine-programmer

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